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Training modules and getting started
What are the training modules? The FTX: Safety Reboot currently contains the following five independent modules (with one in draft form) rooted in interactive learning activities to facilitate communities in sharing knowledge and values around representation ...
Introduction and learning objectives
This module is about facilitating learning and building capacity on creating safe online spaces, specifically for at-risk groups and individuals. Through this module you can explore, through activities and discussions, the factors that affect the ability to ...
Visioning + discussion: Settings + permissions [starter activity]
This is a visualising and discussion exercise. The purpose of this exercise is to facilitate discussion about online consent, device settings, and permissions. It can also help participants to understand varying concerns about consent on their personal devic...
The cloud [starter activity]
This is a visualization activity. The purpose of this activity is to facilitate discussion about cloud storage and data privacy. This activity is not meant to deepen awareness of privacy, but rather have the participants reflecting on their individual notion...
Photo-social-network [starter activity]
This is a visualization activity. The purpose of this activity is to get participants thinking about online consent and data privacy through the medium of permissions and terms of services on the apps they use. Learning objectives this activity responds to ...
Develop your internet dream place [starter activity]
In this activity, participants consider elements of an online space where their community can thrive. Depending on the goals of the group and workshop, facilitators can prompt participants to consider possible activities and ways of being in online spaces. ...
The bubble - visualisation exercise [starter activity]
This is a visualising exercise. The purpose of this exercise is to facilitate discussion about privacy and for the trainer and participants to understand varying concerns about privacy in the room. This activity is not meant to deepen awareness of privacy, ...
Unpacking "safe" - visioning exercise [starter activity]
This is a visioning exercise. The main purpose of the exercise is for participants to express their own definitions of a safe space and look for shared understanding of a safe space. A group might use this as a first exercise in designing new online spaces t...
Learning activities, learning paths and further reading
This page will guide you through the Module's correct use and understanding. Following the Learning Paths, with activities of varying depth, should allow participants to obtain a better grasp of the studied subjects. Learning paths We suggest starting this m...
Resources | Links | Further reading
What is technology related VAW? Forms of Online GBV Good questions on technology-related violence Cases on women’s experiences of technology-related VAW and their access to justice Infographic: Mapping technology-based violence against women - Take Bac...
Introduction and learning objectives
Introduction This module is about guiding participants through the issues relating to online gender-based violence – its root causes, how violence plays out on the internet, the continuum of violence that women, women-identified and queer identities experie...
Mapping digital safety [tactical activity]
This activity is designed to introduce participants to respond to different forms of online GBV. About this learning activity This activity is designed to introduce participants to respond to different forms of online GBV. The activity is carried out in th...
Meme this! [tactical activity]
This activity is to get participants to respond to more general forms of online misogyny, transphobia and homophobia in a way that uses humour and wit. This is by no means intended to make light of online GBV but rather allow an outlet for participants to co...
Planning response to online GBV [tactical activity]
This activity is designed to unpack individual, community and movement response to incidents of online violence. For this activity to work, an example of a specific incident of online GBV is required. Learning objectives this activity responds to An unde...
Take Back the Tech! Game [tactical activity]
This role-playing game was developed in order to help participants decide how to take action in local scenarios of online gender-based violence (GBV). Each game takes on one specific scenario of an online GBV example. About this learning activity This role...
Story circle on online GBV [deepening activity]
This activity allows participants to reflect upon and share experiences of online GBV. About this learning activity This activity allows participants to reflect upon and share experiences of online GBV. A safe space is the main prerequisite for this activ...
Deconstructing online GBV [deepening activity]
This activity takes the participants through a case study of an incident of online gender-based violence, and gets them to discuss the different aspects of the case study. About this learning activity This activity takes the participants through a case st...
Online GBV or not? [starter activity]
This activity is designed to spark debate and discussion, and give you, the trainer/facilitator an opportunity to clarify concepts relating to the experiences of women and gender diverse individuals on the internet and online gender-based violence (online GBV)...
Learning activities and learning paths
This page will guide you through the Module's correct use and understanding. Following the Learning Paths, with activities of varying depth, should allow participants to obtain a better grasp of the studied subjects. Learning paths How you can use the activi...
Input + discussion: Privacy, consent and safety [deepening activity]
This learning activity is about the trainer/facilitator giving input and facilitating a discussion on the issues relating to privacy, consent and safety. About this learning activity This learning activity is about the trainer/facilitator giving input and ...